Sure, it might be helpful in first person shooters, but this type of system just hurts the Splinter Cell gameplay mechanics. As all games nowadays, your health bar is nonexistent and is replaced by the "FAMOUS" rechargeable health system first made famous by Halo. This is further compounded by the general simplifying of the interface. The levels actually end up being a bit more frustrating than the past games in that you don't have as much of an opportunity to retreat into cover and darkness.
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I appreciate that Ubisoft has tried to change up things a little, but pulling out the essence of what Splinter Cell used to mean might have been too radical a move.
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The stealth is now more focused on timing and hiding behind cover. This fundamentally changes the pacing of the game, meaning you don't really take advantage of shadows and darkness. First of all, apart from 2 levels, the entire game takes place in the light. The animations and controls are pretty much identical, and long-time Splinter Cell players will be able to get right into the game from the start.ĭouble Agent does distinguish itself from its predecessor in several, significant ways. In terms of gameplay, Double Agent preserves all the moves, gadgets, and weapons found in Chaos Theory. However, can they live up to the excellence of the previous game of the series, Chaos Theory?
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For the latest installment of the series, Ubisoft Shanghai has taken the reigns from the usual Montreal team to create Double Agent. Pandora Tomorrow and Chaos Theory further refined the stealth formula and ended up being even better than the original. The original was praised for its detailed environments, large selection of gadgets, and tightly-defined stealth action.
#Splinter cell double agent pc screenshots series#
The Splinter Cell series has been at the forefront of stealth-action innovation ever since the first one was released several years ago.