Every character has several special moves for each button plus two super special Ki blasts. "Y" will let your character punch and "B" will unleash your kicks, with "A" being reserved for Ki special attacks, powered by your stored Ki energy meter that is show below your life bar (which you can charge by holding "Y"+"B"). This system was created for the original Super Butoden and it has been revised for this game. Players could fight up close like regular one-on-one fighting games or speed away several screens apart and into the skies above, with the screen splitting accordingly and enabling the usage of their iconic Ki energy blast attacks the size of small houses.
came up with an ingenious way to achieve that.
#DRAGON BALL Z SUPER BUTOUDEN 3 BOX TINYPIC SOFTWARE#
Clearly trying to make a Street Fighter II clone simply would not convey the incredible action we were witnessing on TV, so the developers TOSE Software Co.
Many of such releases ended up in neighboring countries where avid fans snapped up the game despite sometimes not even knowing a single word of French, but we guess it was still slightly easier to understand what was going on in French rather than Japanese.ĭragon Ball Z: Super Butoden 2 ("La Légende Saien" in France) was the second of such titles, published by Bandai in Japan in 1993 and arriving in European shores the following year. As such, it might still not be common knowledge that all four of Super Famicom's Dragon Ball Z one-on-one fighting games received PAL localization and distribution - but only in France. Dragon Ball Z fever was very much a real thing in the '90s, but this blonde hair, Kamehameha-throwing insanity hit the UK and America much later than the rest of Europe.